2009-02-10

Thumbs Up!

Okay, I got it. Matrix Palette exporter works fine now.


Next up is adding in textures in MIF/QIF format (already done, copy paste job), and then deciding the structure for spread-optimized armature/matrix palette, and then keyframes using vertex duplicate's.

Of course, now that THIS works, it'll be time to shove it onto the iPhone. Imagine that, "Monster Game" for the iPhone! Course it'll be stripped down, but hey, sounds fun.

Peace ya'll!

-Z

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