Try it now!
Current test as a local zip:
http://www.gocaco.com/webgl/test1/Test.zip
Current TED exporter:
http://www.gocaco.com/webgl/igtl_export_ted.py
Added some bugfixes for animations;
Added the ability to configure "setups" which can assign positions, rotations, animations to objects in a scene.
Eventually, I'll replace this system with more game-level functionality, as well as update the method data is loaded in favor of "precompiled" models with external texture references. It will take a while to get a Blender 2.57 exporter for this; but I'll keep trying.
First project I need to try is a robotron clone since it doesn't require advanced collisions.
Here is an example use (Farina II rough level), you can correct file export errors with a setup for proper viewing/interacting.
However, it is obvious the terrain shader was not loaded because it isn't exported yet; Nor is the glowing gem in the cage. These are serious problems with the pipeline of data exported from blender, but are fixable. The only question is whether to focus on 2.57b+ or 2.49b-. I'll probably stick with 2.5X.
-Z
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