Progress made,
I've correct multiple errors in SDLGameBase; Primarily with the Audio and Graphics setup, as well as tweaking it's loop setup.
Worked with IGTL::WMod music player; fun stuff there, looked up how to work mod files, made a few different players, still eperimenting
Updated the BRF 3.0 specifications greatly; I'm going to focus on that and RenderBase since I might have help in making graphics! (yay artists!)
Made some threads, working on the thread pool for procedural loading and fun stuff, although it hangs badly.
Got glextplus.h to work perfectly, extensions are now instant and very easy, as well as stable and no GLEW bullshit.
Played a bit with particles, I can now toggle correctly from HD to SD resolutions regardless of screensize
Screen resizing needs tweaking
Next,
BRF 3.0 format specs need to be finalized in mechanics, and then Section types need to be added, as well as the required basis data types. Compressions to implement (done before) are the generic RLE compression, Quad encoding (MIF/QIF image format) and LZSS generic style algorithm for some data compression. Also, more thought about breaking apart the different sections to make more logical sense.
Manditory screenshot for the dev blog:
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Only 74 days left! (Planned demo Feb. 2nd 2009) Wish me luck!
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